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After an extended beta-testing period, Apple launched updates for all of its operating systems today, including macOS, iOS, iPadOS, watchOS, and tvOS.
In general, the updates are focused on supporting the various new products Apple announced last week, as well as implementing App Tracking Transparency, fixing bugs, and adding new features and tweaks to existing software like Safari, Music, and Reminders.We'll discuss iOS and iPadOS (as usual, arguably the biggest updates) in another article. For now, here's what you can expect to see in today's tvOS, watchOS, and macOS updates.
tvOS 14.5
While tvOS releases like this are usually just bug-fix updates, there are some new features of note this time around.
Like the latest updates to iOS, iPadOS, and macOS, tvOS 14.5 adds support for the PlayStation 5's DualSense controller and the Xbox Series X|S controller. Many of the games on the Apple TV require traditional controllers to play. tvOS already supported the PlayStation 4 and Xbox One controllers, so this update just makes the Apple TV work with the newer-generation gamepads.
Additionally, tvOS 14.5 adds the 'Adjust Color Balance' feature that Apple talked about during its event unveiling the new Apple TV 4K last week. While the company demonstrated it on the new model, this feature is also available on prior models like the 2017 Apple TV 4K with this update.
Adjust Color Balance uses sensors in your iPhone to analyze the conditions of your surroundings and automatically adjust the color balance of content on the Apple TV to something approximating industry-standard specifications.
Barbie blaster - demo - oceans gate mac os. The much-talked-about App Tracking Transparency privacy requirement that has been so controversial on iOS will also be enforced on tvOS starting with this update. Finally, tvOS 14.5 is the first version of the Apple TV software to support the new Apple TV 4K and the redesigned Siri Remote that comes with it (the new remote also works with older models and can be ordered separately).
watchOS 7.4
Today's Apple Watch update is a small one, meant primarily to support a new feature in iOS. That feature is the ability to unlock your phone with the Apple Watch when Face ID is obstructed by a mask. Apple writes the following in its release notes for watchOS 7.4:
iPhone can use your Apple Watch to unlock when Face ID detects a fact with a mask. Your Apple Watch must be nearby, on your wrist, unlocked, and protected by a pass code.
AdvertisementBelow: Photos of the Apple Watch Series 6 and its accessories, from our review published last September.
watchOS 7.4 also adds ECG and irregular heart-rhythm notification support to two new regions (Australia and Vietnam), the ability to 'classify Bluetooth device type in Settings for correct identification of headphones for audio notifications,' and the ability to stream audio and video from Apple Fitness+ workouts to AirPlay 2 devices. Apple has published the full release notes for watchOS 7.4, but we covered all the main bullet points here.
macOS Big Sur 11.3
macOS Big Sur 11.3 is the largest of the three updates we're discussing today. It includes several new features and optimizations for M1 Macs and various apps like Music and Safari, among other things.
AirTags support
Last week, Apple announced and began taking orders for AirTags, its new Tile-like geolocation devices. This macOS software update adds support for AirTags. Users can use macOS's Find My app to find lost items to which they've attached AirTags, like purses, backpacks, or wallets.
Improvements to iOS and iPadOS apps on M1 Macs
One of the key promises of the new Apple Silicon chips in the latest Macs—such as the M1 seen in last year's MacBook Air, low-end 13-inch MacBook Pro, and low-end Mac mini (as well as the just-announced 24-inch iMac)—is that Macs can natively run iPhone and iPad apps, giving them access to thousands of high-quality apps that weren't previously available.
We were very critical of the iPhone and iPad app experience when we reviewed the first Apple Silicon Macs late last year. We found that input could be a pain, and the apps were often presented in static, unresizable windows that made for a poor experience.
Below: A gallery of our various observations about iPhone and iPad apps running on M1 Macs, from our Mac mini review in November. This gallery reflects the state of things before today's changes.
Apple has addressed some (but by no means all) of those problems with macOS Big Sur 11.3. Users can now tweak an iPhone or iPad app's window size, and certain keyboard and mouse inputs can now be used in place of some types of input that are available on mobile devices.
Safari
macOS updates usually have a big focus on Safari, and that's generally true with this one, too. You can now customize the start page section order, support has been added for WebM and Vorbix video and audio formats, and new features and APIs have been implemented for developers.
AdvertisementmacOS Big Sur 11.3 release notes
We just listed a few of the changes above. Here's the full change list from Apple, which includes features and changes to Reminders, News, Music, emoji, game controller support, AppleCare, and more:
macOS Big Sur 11.3 adds support for AirTag, includes iPhone and iPad app improvements for Macs with M1, introduces separate skin tone variations for emoji with couples, and adds more diverse voice options for Siri.
AirTag and Find My
- Support for AirTag to keep track of and find your important items like your keys, wallet, backpack and more, privately and securely in the Find My app
- The Find My network with hundreds of millions of devices can help you find your AirTag, even when it isn't nearby
- Lost Mode notifies you when your AirTag is found, and you can enter a phone number where you can be contacted
iPhone and iPad apps on Macs with M1
- Option to change an iPhone and iPad app's window size
- Support for displaying the highest resolution version of an iPhone or iPad app in full screen
- Keyboard support for iPhone and iPad games designed to use device tilt
- Keyboard, mouse, and trackpad support for iPhone and iPad games that support game controllers
Emoji
- Support for separate skin tones for each individual in all variations of the couple kissing emoji and couple with heart emoji
- New face emojis, heart emojis, woman with a beard emoji
Siri
- Siri now includes more diverse voice options
Apple Music
- Autoplay keeps music playing by automatically playing a similar song, once you've reached the end of a song or playlist
- City charts showcase what's popular in over 100 cities from all over the world
Podcasts
iPhone and iPad apps on Macs with M1
- Option to change an iPhone and iPad app's window size
- Support for displaying the highest resolution version of an iPhone or iPad app in full screen
- Keyboard support for iPhone and iPad games designed to use device tilt
- Keyboard, mouse, and trackpad support for iPhone and iPad games that support game controllers
Emoji
- Support for separate skin tones for each individual in all variations of the couple kissing emoji and couple with heart emoji
- New face emojis, heart emojis, woman with a beard emoji
Siri
- Siri now includes more diverse voice options
Apple Music
- Autoplay keeps music playing by automatically playing a similar song, once you've reached the end of a song or playlist
- City charts showcase what's popular in over 100 cities from all over the world
Podcasts
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- Podcasts Show Pages are redesigned to make it easier to start listening
- Option to save and download episodes, automatically adding them to your Library for quick access
- Download behavior and notification settings can be customized on a show-by-show basis
- Top Charts and popular categories in Search help you discover new shows
News
- Redesigned News+ feed enables Apple News+ subscribers to quickly find, download, and manage magazine and newspaper issues
- All-new Search experience that helps you find relevant topics, channels, and stories
Safari
- Start Page section order can now be customized
- Additional WebExtensions API lets developers offer extensions that replace the new tab page
- Web Speech API lets developers incorporate speech recognition into their web pages for real-time captioning, dictation, and voice navigation
- WebM and Vorbis video and audio format support
Reminders
- Ability to sort Today Smart list
- Support for syncing the order of reminders in lists across your devices
- Option to print your reminder lists
Gaming
- Xbox Series X S Wireless Controller or Sony PS5 DualSense Wireless Controller support
Mac computers with the M1 chip
- Hibernation support
About This Mac
- About this Mac displays Apple warranty status and AppleCare+ coverage in the Service tab when signed in with Apple ID
- Support for purchasing and enrolling in AppleCare+ for eligible Mac computers from About This Mac
This release also fixes the following issues:
- Reminders created via Siri may be unintentionally set for early morning hours
- iCloud Keychain might not turn off
- AirPods audio routing to incorrect device for Automatic Switching
- AirPods Automatic Switching notifications might be missing or duplicated
- External 4K monitors may not display in full resolution when connected over USB-C
- Login window may not display properly after restarting Mac mini (M1, 2020)
- The Dwell feature may not work in the Accessibility Keyboard
All three updates are available to supported devices worldwide right now.
Buried in the avalanche of publicity surrounding the release of iOS 7 was the introduction of a new framework, called Sprite Kit, designed to help developers more easily and efficiently build 2D games.
The news barely registered in the mainstream press, but it made a big splash at this year's Worldwide Developers Conference, where many enthusiastic programmers attended a few sessions covering it.
Given the seemingly endless stream of games that land in the App Store, Sprite Kit may seem at first glance to be little more than a curiosity—one of many new features to debut in a new operating system release. In reality, though, it's part of a long-running strategy that Apple has developed to make iOS a great place for gamers and developers.
With great power comes great complexity
Building a computer game has never been an easy task. All but the most trivial titles require considerable programming effort in areas ranging from graphics to sound to user interface. In the old days, this meant taking advantage of every trick in the book to squeeze performance out of computer architectures that were, by today's standards, primitive. With GPUs nowhere to be seen until the mid-1990s, developers had to build their own tools almost from scratch.
Today, power is no longer a significant hurdle. The iPhone—a phone!—has more than enough GPU strength to render photorealistic graphics in real time, without requiring the kind of programming voodoo that developers had to rely on a decade or two ago. Even better, the industry has largely standardized on a small set of technologies—such as DirectX for Windows-based systems and OpenGL for everything else—that abstract away the quirks of individual hardware platforms, leaving programmers free to focus on how their games work and spend less time worrying about why they don't work on a particular device.
That improvement doesn't necessarily mean that coding a game has become easier overall, however. Developers often approach OpenGL expecting it to be a magical technology that will enable them to build incredible graphics with a handful of keystrokes, and instead discover that it builds the thinnest of layers on top of the raw GPU hardware. It's a bit like shopping for a great sports car, only to be handed a jet engine, a couple of hammers, and an instruction manual written in a foreign language: The raw power is there, but the tools that OpenGL provides are rudimentary at best; and to take full advantage of them, developers must have a deep knowledge of the math and techniques involved in 3D graphics.
Start your engines
For that reason, almost no one builds games right on top of OpenGL (or DirectX); instead, developers rely on an additional layer of technology—an 'engine'—that allows them to deal with complex graphics in a discrete way, rather than having to worry about every triangle and lighting algorithm.
As you can imagine, engines come in all shapes and sizes. Some, like Unity and the Unreal Engine are commercial, and offer complete three-dimensional programming environments that game designers can easily port from platform to platform.
Others, like Sparrow and Cocos2D focus on building 2D games and are free and open-source, with minimal licensing requirements beyond an acknowledgment of their use in a game's credits.
Into the fray
From Apple's perspective, both of these kinds of engine have severe shortcomings. The commercial products are often cross-platform and make it a little too easy for developers to build games that work across multiple operating systems.Given the choice, the folks from Cupertino would probably be happier if more titles were exclusive to iOS and OS X, instead of being available on competing platforms as well.
On the other hand, many open-source tools designed to work only with Apple technologies lag behind the advances introduced by newer hardware, and their haphazard growth sometimes results in confusing programming interfaces. This is particularly important because open-source engines tend to be used by the small independent developers who have been responsible for many of the best original games to hit the market in the past few years.
For these reasons, Apple has quietly begun introducing a series of frameworks that make developing games for its products easier. For example, iOS 5 included a framework called GLKit that simplifies interfacing with OpenGL. Starting with Lion, OS X began offering Scene Kit, which simplifies the process of rendering complex three-dimensional scenes. And with iOS 7—and Mavericks—comes Sprite Kit, which contains everything developers need to write a 2D game from scratch, without having to worry about OpenGL.
The gaming long tail
Obviously, these officially supported technologies play into Apple's strategy of locking developers in to developing for its operating systems: You can easily port a Sprite Kit app from OS X to iOS, but you can't reuse much of its code for an Android version.
But more is at play here. Great games aren't just about the raw ability to push pixels to a screen—they are about user experience. Technologies that simplify access to the advanced graphics that power today's iOS devices enable developers to work more efficiently and to focus on things like gameplay and artificial intelligence, which arguably affect the quality of video games much more than how many triangles you can display per second.
In a broader sense, frameworks like Sprite Kit are part of the same strategy that pushed Apple to create Game Center: Work hard to keep developers close to the company's platforms while offering them better tools to build their software, and you'll be rewarded with a rich ecosystem of high-quality games that are inexpensive to end users.
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If history is any indication, we'll see Apple take more and more steps in this direction in the future—which can only mean that the games we'll be enjoying at the end of the process will continue to get better and better.